When I created my Second Life (SL) account last week, I didn’t know much about it, except that it was free to join. I downloaded the software for it on my computer and started exploring. I found out I could fly! That was awesome. Without even exploring other worlds or interacting with other people, I decided I wanted to try and build my own world because I thought it might be easier than building a world in Metaplace. To my surprise, I found out I would not only have to pay real money to buy land, but I would also have to do so in order to buy clothes and other miscellaneous objects!
This seemed completely ridiculous to me. I grew up playing the Sims where once you caved in and bought the game for around $50, you could have anything in the world you wanted. All you had to do was either make your Sim work for his or her money, or get a cheat code in which you could rack up millions of Sim dollars in a matter of minutes. I always used the cheat codes because I wanted to build a huge mega-mansion with everything in it, such as big screen TVs and saunas.
Once I found out that in order to do a lot of really cool things in SL I would have to pay out of my own pocket, the appeal of SL was gone. As a college student with a limited source of funds, paying real money for virtual objects makes no sense to me. I need to spend my real money on groceries and gas, tangible objects that help me live. This reality of having to pay for a lot of SL features makes me wonder how much money avid SLifers have in real life if they can afford to spend money on Virtual objects and land. Read more . . .
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